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3 September 2025

  • 05:5605:56, 3 September 2025 Camera.rpl (hist | edit) [4,267 bytes] Spletz (talk | contribs) (Created page with "camera.rpl is the library for communication with the Wii U GamePad camera. It provides functions for initialising, getting memory requirements and decoding frames for a surface. = Functions = {| class="wikitable" ! Name !! Prototype !! Description |- | CAMInit || CAMHandle CAMInit(int instance, CAMSetupInfo *setupInfo, CAMError *err) || Initialize the camera |- | CAMExit || void CAMExit(CAMHandle handle) || Deinitialize and clean up |- | CAMOpen || CAMError CAMOpen(C...")

31 August 2025

14 August 2025

  • 23:0423:04, 14 August 2025 Scratch-Wiiu (hist | edit) [422 bytes] Bendabest2010 (talk | contribs) (Created page with "{{Infobox homebrew | title = Scratch Wii U | image = file:Scratch_HBL_icon.png | desc = Loads Scratch Projects from an SD Card | author = NateXS, Grady Link and others | type = loader | version = 0.16 | download = https://github.com/NateXS/Scratch-3DS/Releases | source = https://github.com/NateXS/Scratch-3DS | hbb = yes }} Scratch Wii U is an official port of a custom runtime designed for the 3DS")

20 July 2025

  • 04:4704:47, 20 July 2025 /dev/bsp/RTC (hist | edit) [5,266 bytes] Spletz (talk | contribs) (Created page with "/bsp/RTC is the entity that handles the RTC. Note that data size values for each method need to be double checked. == Attributes == === POFF_EXE === '''Permissions''': <code>BSP_PERMISSIONS_IOS</code> {| class="wikitable" ! Method ! Data Size ! Values ! Description |- | Read | 0x4 | | |- | Write | 0x4 | |- | Init | 0 | | |} === DEVPWR_EN === '''Permissions''': <code>BSP_PERMISSIONS_IOS</code> {| class="wikitable" ! Method ! Data Size ! Values ! Description |- | Read...")

9 June 2025

  • 10:1810:18, 9 June 2025 Error Codes (hist | edit) [270,007 bytes] Spletz (talk | contribs) (Created page with "When an error occurs that requires the user to be notified, erreula.rpl or error.rpx will display a pop-up or fatal error notification respectively of an error code in the format 'XXX-XXXX", with the first 3 digits representing the error module and the last 4 discriminating the exact issue. Error codes are generated on either an in-module or in-application basis. Some apps require their own error handling to be implemented by a developer, such as PIA or NEX. Error codes...")